NES Collection #007: A Boy and His Blob Review

I was really looking forward to this game. I really was. A unique and interesting puzzle mechanic, from the creator of Pitfall? What’s not to like?

Game: A Boy and His Blob: Trouble on Blobolonia

Platforms: NES, Wii (Remake)

Price: $11 (NES); $14.95 (Wii)

Unfortunately, there’s a lot to not like.

The plot is that a blob has escaped from his home planet of Blobolonia and needs a boy’s help to overthrow the evil sweet-eating emperor.

The unique game mechanic present here is that you can feed this blob jellybeans and, depending on the flavour, will change the blob’s form to a variety of useful items. You’re encouraged to experiment to find all the combinations, and if I was a kid living in 1990 I probably would have written them all down in a notebook, or in the notes section of the manual. But I’m not a kid in 1990, so I had GameFAQs at my disposal. Ha!


The main goal in this game is to collect treasure. No problem, and I was able to do this no problem by turning my blob firstly into a hole, and then a ladder.

Then I got stuck. I turned my blob into a hole and… fell to my death. I tried every screen, eventually found a spot to fall down to, and then I collected some more treasure. Then I fell through the hole again, to my death. There was nowhere else to go. The game gives no indication of where to go, which is a deal-breaker in adventure games such as this. But all of this is forgiveable, except you only have five lives, and once you lose them, you start at the beginning. And that’s the problem with this game: it is unforgiving, but not in a fun nor an enjoyable way.

Music and graphics are decent, but not decent enough to save the gameplay.

Apparently the Wiimake (get it, like remake) is better. Go play that instead.

Positives

+ Unique puzzle mechanism

+ Decent gameplay

4.5.fw

Negatives

– Not enough guidance

– Silly lives mechanic for an adventure game