Mobile Week Day 5: Cube Racer

Cube Racer is a port of a well-known PC flash game – but how well does it stack up?

Game: Cube Racer
Platoform: iOS
Price: $0.99

The game is an “endless runner” of sorts, but instead of upgrades for your character and so on, your objective is simply to get the highest score possible.

To do this, you’ll use the device’s accelerometer to maneouver your way through a series of cubes scattered along a plane, which are randomly generated.
But not all the time. Sometimes, the cubes aren’t randomly generated, and every so often, they will predictably move into a set of patterns. While this is difficult to adjust to at first after the randomly generated sections, eventually they provide sections of safety while you absent-mindedly navigate through them, then move to the next section.
This next section will have different colours, but soon these will become new colours again after another randomly generated section. Rinse and repeat.

Which is really this game’s big flaw: since this is the only thing to do, it gets boring rather quick. It’s a fun way to pass the time, but I wouldn’t pay money for it.

Positive
– Good to pass time

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Negative
– Not enough content to justify a price

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4 thoughts on “Mobile Week Day 5: Cube Racer

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