Available On: iOS, Google Play
Price: SD: $0.99 HD: $1.99
Reviewed On: iOS (HD version)
Ships ‘N’ Battles is another small indie title for mobile devices. The main idea of the game is that it’s an unofficial iOS port of the real-life boardgame Battleship. It’s done surprisingly well for an indie title.
The main aspect of the game is still the same, but with touch functionality. You tap a square of a board, tap that square again to confirm and launch a missile there. If it hits something, well done. If it doesn’t, there’s the chance (in this mobile game, at least) to get a power up, which might be to annihilate an entire row or column, or it might be a radar which tells you how many ships are in a particular area. These elements keep what might have been an oridnary port fresh and alive. The graphics are also quite nice, bordering the line between cartoon ships and realistsic water. You can also change the time of the battle (e.g. night instead morning), but the game automatically chooses the time corresponding to what time it is in real life. All the ships are still there, from the one-square submarine to the four-square battleship. Also included is multiplayer functionality, which includes battles over BlueTooth, Local WiFi, Game Centre (or its Android equivelant, I presume), or Worldwide, which means that someone playing on iOS can verse someone who has Android. Unfortunately, hardly anybody was on when I checked, and the only singleplayer options are four different AI modes…easy, medium, hard, and “extreme”, although “extreme” still doesn’t feel like much of a challenge. Fortunately, I was able to beat some friends and family with the Bluetooth mode.
That’s this game’s only real flaw. It’s just too short for the $1.99 HD price, and the graphics just don’t make up for it. But if you’re looking at getting this for a phone, and you can get someone else to download it so you can verse eachother, than I think this is a great option. Just get the $0.99 version.
– Faithful to the original board game.
– Has made it specifically for mobile, not a port.
– Power Ups keep the game alive.
– Lots of different multiplayer support options: BlueTooth, Local WiFi, Game Centre, Global
– Only four different singleplayer AI options
– HD is too high a pricepoint, as the graphics don’t make up for this games shortness.